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炫酷代码

炫酷代码(群名称炫酷代码)

hacker hacker 发表于2022-07-04 11:52:22 浏览20 评论3

3人参与发表评论

本文目录一览:

谁能给个多个图片显示的炫酷效果代码啊?

!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" " "

html

head

title6/title

style type="text/css"

html {

overflow: hidden;

}

body {

position: absolute;

margin: 0px;

padding: 0px;

background: #111;

width: 100%;

height: 100%;

}

#screen {

position: absolute;

left: 10%;

top: 10%;

width: 80%;

height: 80%;

background: #000;

}

#screen img {

position: absolute;

cursor: pointer;

visibility: hidden;

width: 0px;

height: 0px;

}

#screen .tvover {

border: solid #876;

opacity: 1;

filter: alpha(opacity=100);

}

#screen .tvout {

border: solid #fff;

opacity: 0.7;

}

#bankImages {

display: none;

}

/stylescript type="text/javascript"

var Library = {};

Library.ease = function () {

this.target = 0;

this.position = 0;

this.move = function (target, speed)

{

this.position += (target - this.position) * speed;

}

}var tv = {

/* ==== variables ==== */

O : [],

screen : {},

grid : {

size : 4, // 4x4 grid

borderSize : 6, // borders size

zoomed : false

},

angle : {

x : new Library.ease(),

y : new Library.ease()

},

camera : {

x : new Library.ease(),

y : new Library.ease(),

zoom : new Library.ease(),

focalLength : 750 // camera Focal Length

}, /* ==== init script ==== */

init : function ()

{

this.screen.obj = document.getElementById('screen');

var img = document.getElementById('bankImages').getElementsByTagName('img');

this.screen.obj.onselectstart = function () { return false; }

this.screen.obj.ondrag = function () { return false; }

/* ==== create images grid ==== */

var ni = 0;

var n = (tv.grid.size / 2) - .5;

for (var y = -n; y = n; y++)

{

for (var x = -n; x = n; x++)

{

/* ==== create HTML image element ==== */

var o = document.createElement('img');

var i = img[(ni++) % img.length];

o.className = 'tvout';

o.src = i.src;

tv.screen.obj.appendChild(o);

/* ==== 3D coordinates ==== */

o.point3D = {

x : x,

y : y,

z : new Library.ease()

};

/* ==== push object ==== */

o.point2D = {};

o.ratioImage = 1;

tv.O.push(o);

/* ==== on mouse over event ==== */

o.onmouseover = function ()

{

if (!tv.grid.zoomed)

{

if (tv.o)

{

/* ==== mouse out ==== */

tv.o.point3D.z.target = 0;

tv.o.className = 'tvout';

}

/* ==== mouse over ==== */

this.className = 'tvover';

this.point3D.z.target = -.5;

tv.o = this;

}

}

/* ==== on click event ==== */

o.onclick = function ()

{

if (!tv.grid.zoomed)

{

/* ==== zoom in ==== */

tv.camera.x.target = this.point3D.x;

tv.camera.y.target = this.point3D.y;

tv.camera.zoom.target = tv.screen.w * 1.25;

tv.grid.zoomed = this;

} else {

if (this == tv.grid.zoomed){

/* ==== zoom out ==== */

tv.camera.x.target = 0;

tv.camera.y.target = 0;

tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);

tv.grid.zoomed = false;

}

}

}

/* ==== 3D transform function ==== */

o.calc = function ()

{

/* ==== ease mouseover ==== */

this.point3D.z.move(this.point3D.z.target, .5);

/* ==== assign 3D coords ==== */

var x = (this.point3D.x - tv.camera.x.position) * tv.camera.zoom.position;

var y = (this.point3D.y - tv.camera.y.position) * tv.camera.zoom.position;

var z = this.point3D.z.position * tv.camera.zoom.position;

/* ==== perform rotations ==== */

var xy = tv.angle.cx * y - tv.angle.sx * z;

var xz = tv.angle.sx * y + tv.angle.cx * z;

var yz = tv.angle.cy * xz - tv.angle.sy * x;

var yx = tv.angle.sy * xz + tv.angle.cy * x;

/* ==== 2D transformation ==== */

this.point2D.scale = tv.camera.focalLength / (tv.camera.focalLength + yz);

this.point2D.x = yx * this.point2D.scale;

this.point2D.y = xy * this.point2D.scale;

this.point2D.w = Math.round(

Math.max(

0,

this.point2D.scale * tv.camera.zoom.position * .8

)

);

/* ==== image size ratio ==== */

if (this.ratioImage 1)

this.point2D.h = Math.round(this.point2D.w / this.ratioImage);

else

{

this.point2D.h = this.point2D.w;

this.point2D.w = Math.round(this.point2D.h * this.ratioImage);

}

}

/* ==== rendering ==== */

o.draw = function ()

{

if (this.complete)

{

/* ==== paranoid image load ==== */

if (!this.loaded)

{

if (!this.img)

{

/* ==== create internal image ==== */

this.img = new Image();

this.img.src = this.src;

}

if (this.img.complete)

{

/* ==== get width / height ratio ==== */

this.style.visibility = 'visible';

this.ratioImage = this.img.width / this.img.height;

this.loaded = true;

this.img = false;

}

}

/* ==== HTML rendering ==== */

this.style.left = Math.round(

this.point2D.x * this.point2D.scale +

tv.screen.w - this.point2D.w * .5

) + 'px';

this.style.top = Math.round(

this.point2D.y * this.point2D.scale +

tv.screen.h - this.point2D.h * .5

) + 'px';

this.style.width = this.point2D.w + 'px';

this.style.height = this.point2D.h + 'px';

this.style.borderWidth = Math.round(

Math.max(

this.point2D.w,

this.point2D.h

) * tv.grid.borderSize * .01

) + 'px';

this.style.zIndex = Math.floor(this.point2D.scale * 100);

}

}

}

}

/* ==== start script ==== */

tv.resize();

mouse.y = tv.screen.y + tv.screen.h;

mouse.x = tv.screen.x + tv.screen.w;

tv.run();

}, /* ==== resize window ==== */

resize : function ()

{

var o = tv.screen.obj;

tv.screen.w = o.offsetWidth / 2;

tv.screen.h = o.offsetHeight / 2;

tv.camera.zoom.target = tv.screen.w / (tv.grid.size + .1);

for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent)

{

tv.screen.x += o.offsetLeft;

tv.screen.y += o.offsetTop;

}

}, /* ==== main loop ==== */

run : function ()

{

/* ==== motion ease ==== */

tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * .0025, .1);

tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * .0025, .1);

tv.camera.x.move(tv.camera.x.target, tv.grid.zoomed ? .25 : .025);

tv.camera.y.move(tv.camera.y.target, tv.grid.zoomed ? .25 : .025);

tv.camera.zoom.move(tv.camera.zoom.target, .05);

/* ==== angles sin and cos ==== */

tv.angle.cx = Math.cos(tv.angle.x.position);

tv.angle.sx = Math.sin(tv.angle.x.position);

tv.angle.cy = Math.cos(tv.angle.y.position);

tv.angle.sy = Math.sin(tv.angle.y.position);

/* ==== loop through all images ==== */

for (var i = 0, o; o = tv.O[i]; i++)

{

o.calc();

o.draw();

}

/* ==== loop ==== */

setTimeout(tv.run, 32);

}

}/* ==== global mouse position ==== */

var mouse = {

x : 0,

y : 0

}

document.onmousemove = function(e)

{

if (window.event) e = window.event;

mouse.x = e.clientX;

mouse.y = e.clientY;

return false;

}/script

/headbodydiv id="screen"/divdiv id="bankImages"

img alt="" src="images/wi23.jpg"

img alt="" src="images/wt06.jpg"

img alt="" src="images/wt47.jpg"

img alt="" src="images/wt16.jpg" img alt="" src="images/wt43.jpg"

img alt="" src="images/wt19.jpg"

img alt="" src="images/wt27.jpg"

img alt="" src="images/wt46.jpg" img alt="" src="images/wt14.jpg"

img alt="" src="images/wt21.jpg"

img alt="" src="images/wt35.jpg"

img alt="" src="images/wt48.jpg" img alt="" src="images/wt55.jpg"

img alt="" src="images/wt40.jpg"

img alt="" src="images/wt53.jpg"

img alt="" src="images/wt25.jpg"/divscript type="text/javascript"

/* ==== start script ==== */

onresize = tv.resize;

tv.init();

/script/body

/html

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python炫酷烟花表白源代码是多少?

学完本教程后,你也能做出这样的烟花秀。

如上图示,我们这里通过让画面上一个粒子分裂为X数量的粒子来模拟爆炸效果。粒子会发生"膨胀”,意思是它们会以恒速移动且相互之间的角度相等。这样就能让我们以一个向外膨胀的圆圈形式模拟出烟花绽放的画面。

经过一定时间后,粒子会进入"自由落体”阶段,也就是由于重力因素它们开始坠落到地面,仿若绽放后熄灭的烟花。

基本知识:用Python和Tkinter设计烟花。

这里不再一股脑把数学知识全丢出来,我们边写代码边说理论。首先,确保你安装和导入了Tkinter,它是Python的标准GUI库,广泛应用于各种各样的项目和程序开发,在Python中使用Tkinter可以快速的创建GUI应用程序。

import tkinter as tk

from PIL import Image, ImageTk

from time import time, sleep

from random import choice, uniform, randint

from math import sin, cos, radians

除了Tkinter之外,为了能让界面有漂亮的背景,我们也导入PIL用于图像处理,以及导入其它一些包,比如time,random和math。它们能让我们更容易的控制烟花粒子的运动轨迹。

Tkinter应用的基本设置如下:

root = tk.Tk()

为了能初始化Tkinter,我们必须创建一个Tk()根部件(root widget),它是一个窗口,带有标题栏和由窗口管理器提供的其它装饰物。该根部件必须在我们创建其它小部件之前就创建完毕,而且只能有一个根部件。

w = tk.Label(root, text="Hello Tkinter!")

这一行代码包含了Label部件。该Label调用中的第一个参数就是父窗口的名字,即我们这里用的"根”。关键字参数"text”指明显示的文字内容。你也可以调用其它小部件:Button,Canvas等等。

w.pack()

root.mainloop()

接下来的这两行代码很重要。这里的打包方法是告诉Tkinter调整窗口大小以适应所用的小部件。窗口直到我们进入Tkinter事件循环,被root.mainloop()调用时才会出现。在我们关闭窗口前,脚本会一直在停留在事件循环。

将烟花绽放转译成代码

现在我们设计一个对象,表示烟花事件中的每个粒子。每个粒子都会有一些重要的属性,支配了它的外观和移动状况:大小,颜色,位置,速度等等。

分享一下你知道哪些能炫技的代码写法?

向堆栈压入某个游戏模块内的地址,而这个地址指向一个跳转指令,例如JMP [0x????????] ,修改这个跳转的目标让它跳回原调用者。最大的问题在于cdecl可以不定参数长度,由调用者清栈,如何为传给目标函数的参数清栈就成了问题。于是这里利用了一个stdcall 函数负责传参,主动替换掉返回路径到trampoline,再从trampoline到原函数的一个标签。

贴个当时一个功能效果,拖拽鼠标完美力场。

微信炫酷代码是什么?

如下:

发给对方,让他/她长按消息进行“翻译”即可

\u6211\u559c\u6b22\u4f60\u554a

翻译:我喜欢你啊

\u5728\u4e00\u8d77\u5427

翻译:在一起吧

\u5927\u732a\u8e44\u5b50

翻译:大猪蹄子

\u60f3\u4f60\u4e86

翻译:想你了

\u5206\u624b\u5427

翻译:分手吧

群贤毕至

访客
野欢秋酿 野欢秋酿2022-07-04 19:24:26 | 回复 Math.max( this.point2D.w,
莣萳厌味 莣萳厌味2022-07-04 20:19:16 | 回复 ElementById('bankImages').getElementsByTagName('img'); this.screen.obj.onselectstart = function () { return
竹祭里予 竹祭里予2022-07-04 13:30:51 | 回复 .y.target = this.point3D.y; tv.camera.zoom.target = tv.screen.w * 1.25; tv.grid.zoomed = this; } e