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游戏编程代码大全

游戏编程代码大全(游戏的编程代码)

hacker hacker 发表于2022-07-05 02:45:29 浏览30 评论1

1人参与发表评论

本文目录一览:

关于游戏编程~

baidu上太多了``自己看吧```

``要精简的啊``了解`

C++ 目前几乎所有我们见过的电脑游戏都是C++编写的

而且C++关于这方面的书很多

JAVA是用于手机游戏编程

一般都是先学C++语法,然后找个DirectX中文文档学习DirectX,再之后跟据个人爱好发展了

多练习,多写代码,虽然这听起来像是老师常说的话,但这却实是最有效的

英语只要能看懂MSDN(帮助文档就成)

br推荐个网站吧,一定会对你有帮助的

a href="" target="_blank";/a

书推荐这个```

Visual C++游戏设计(第二版)

c语言小游戏代码

最基础的贪吃蛇的代码

#includestdio.h

#includewindows.h//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。

#includeconio.h //用户通过按键盘产生的对应操作 (控制台)

#includestdlib.h

#includetime.h //日期和时间头文件

#define LEN 30

#define WID 25

int Snake[LEN][WID] = {0}; //数组的元素代表蛇的各个部位

char Sna_Hea_Dir = 'a';//记录蛇头的移动方向

int Sna_Hea_X, Sna_Hea_Y;//记录蛇头的位置

int Snake_Len = 3;//记录蛇的长度

clock_t Now_Time;//记录当前时间,以便自动移动

int Wait_Time ;//记录自动移动的时间间隔

int Eat_Apple = 1;//吃到苹果表示为1

int Level ;

int All_Score = -1;

int Apple_Num = -1;

HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //获取标准输出的句柄 windows.h

//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便操控,

void gotoxy(int x, int y)//设置光标位置

{

COORD pos = {x,y}; //定义一个字符在控制台屏幕上的坐标POS

SetConsoleCursorPosition(hConsole, pos); //定位光标位置的函数windows.h

}

void Hide_Cursor()//隐藏光标 固定函数

{

CONSOLE_CURSOR_INFO cursor_info = {1, 0};

SetConsoleCursorInfo(hConsole, cursor_info);

}

void SetColor(int color)//设置颜色

{

SetConsoleTextAttribute(hConsole, color);

//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色);

}

void Print_Snake()//打印蛇头和蛇的脖子和蛇尾

{

int iy, ix, color;

for(iy = 0; iy WID; ++iy)

for(ix = 0; ix LEN; ++ix)

{

if(Snake[ix][iy] == 1)//蛇头

{

SetColor(0xf); //oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数

gotoxy(ix*2, iy);

printf("※");

}

if(Snake[ix][iy] == 2)//蛇的脖子

{

color = rand()%15 + 1; //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。

//头文件:stdlib.h

if(color == 14)

color -= rand() % 13 + 1; //变色

SetColor(color);

gotoxy(ix*2, iy);

printf("■");

}

if(Snake[ix][iy] == Snake_Len)

{

gotoxy(ix*2, iy);

SetColor(0xe);

printf("≈");

}

}

}

void Clear_Snake()//擦除贪吃蛇

{

int iy, ix;

for(iy = 0; iy WID; ++iy)

for(ix = 0; ix LEN; ++ix)

{

gotoxy(ix*2, iy);

if(Snake[ix][iy] == Snake_Len)

printf(" ");

}

}

void Rand_Apple()//随机产生苹果

{

int ix, iy;

do

{

ix = rand() % LEN;

iy = rand() % WID;

}while(Snake[ix][iy]);

Snake[ix][iy] = -1;

gotoxy(ix*2, iy);

printf("⊙");

Eat_Apple = 0;

}

void Game_Over()//蛇死掉了

{

gotoxy(30, 10);

printf("Game Over");

Sleep(3000);

system("pause nul");

exit(0);

}

void Move_Snake()//让蛇动起来

{

int ix, iy;

for(ix = 0; ix LEN; ++ix)//先标记蛇头

for(iy = 0; iy WID; ++iy)

if(Snake[ix][iy] == 1)

{

switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头

{

case 'w':

if(iy == 0)

Game_Over();

else

Sna_Hea_Y = iy - 1;

Sna_Hea_X = ix;

break;

case 's':

if(iy == (WID -1))

Game_Over();

else

Sna_Hea_Y = iy + 1;

Sna_Hea_X = ix;

break;

case 'a':

if(ix == 0)

Game_Over();

else

Sna_Hea_X = ix - 1;

Sna_Hea_Y = iy;

break;

case 'd':

if(ix == (LEN - 1))

Game_Over();

else

Sna_Hea_X = ix + 1;

Sna_Hea_Y = iy;

break;

default:

break;

}

}

if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1Snake[Sna_Hea_X][Sna_Hea_Y]!=0Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)

Game_Over();

if(Snake[Sna_Hea_X][Sna_Hea_Y] 0)//吃到苹果

{

++Snake_Len;

Eat_Apple = 1;

}

for(ix = 0; ix LEN; ++ix)//处理蛇尾

for(iy = 0; iy WID; ++iy)

{

if(Snake[ix][iy] 0)

{

if(Snake[ix][iy] != Snake_Len)

Snake[ix][iy] += 1;

else

Snake[ix][iy] = 0;

}

}

Snake[Sna_Hea_X][Sna_Hea_Y] = 1;//处理蛇头

}

void Get_Input()//控制蛇的移动方向

{

if(kbhit())

{

switch(getch())

{

case 87:

Sna_Hea_Dir = 'w';

break;

case 83:

Sna_Hea_Dir = 's';

break;

case 65:

Sna_Hea_Dir = 'a';

break;

case 68:

Sna_Hea_Dir = 'd';

break;

default:

break;

}

}

if(clock() - Now_Time = Wait_Time)//蛇到时间自动行走

{

Clear_Snake();

Move_Snake();

Print_Snake();

Now_Time = clock();

}

}

void Init()//初始化

{

system("title 贪吃毛毛蛇");

system("mode con: cols=80 lines=25");

Hide_Cursor();

gotoxy(61, 4);

printf("You Score:");

gotoxy(61, 6);

printf("You Level:");

gotoxy(61, 8);

printf("The Lenght:");

gotoxy(61, 10);

printf("The Speed:");

gotoxy(61, 12);

printf("Apple Num:");

int i;

for(i = 0; i Snake_Len; ++i)//生成蛇

Snake[10+i][15] = i+1;

int iy, ix;//打印蛇

for(iy = 0; iy WID; ++iy)

for(ix = 0; ix LEN; ++ix)

{

if(Snake[ix][iy])

{

SetColor(Snake[ix][iy]);

gotoxy(ix*2, iy);

printf("■");

}

}

}

void Pri_News()//打印信息

{

SetColor(0xe);

gotoxy(73,4);

All_Score += Level;

printf("%3d", All_Score);

gotoxy(73, 6);

printf("%3d", Level);

gotoxy(73, 8);

printf("%3d",Snake_Len);

gotoxy(73, 10);

printf("0.%3ds", Wait_Time/10);

gotoxy(73, 12);

printf("%d", Apple_Num);

}

void Lev_Sys()//等级系统

{

if(((Apple_Num-1) / 10) == Level)

{

++Level;

if(Wait_Time 50)

Wait_Time -= 50;

else

if(Wait_Time 10)

Wait_Time -= 10;

else

Wait_Time -= 1;

}

}

int main(void)

{

Init();

srand((unsigned)time(NULL));//设置随机数的种子

Now_Time = clock();

int speed1=1000,speed2,a;

printf("\n");

printf("请输入你想要的速度\n");

scanf("%d",speed2);

Level=1;

Wait_Time=speed1-speed2;

printf("请输入你想要的苹果数\n");

scanf("%d",a);

while(a--)

Rand_Apple();

while(1)

{

if(Eat_Apple)

{

++Apple_Num;

Rand_Apple();

Lev_Sys();

Pri_News();

}

Get_Input();

Sleep(10);

}

return 0;

}

c++编程小游戏代码

以下是贪吃蛇源代码:

 

#includeiostream.h

#includewindows.h

#includetime.h

#includestdlib.h

#includeconio.h

#define N 21

void gotoxy(int x,int y)//位置函数{

COORD pos;

pos.X=2*x;

pos.Y=y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

}

void color(int a)//颜色函数{

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);

}

void init(int apple[2])//初始化函数(初始化围墙、显示信息、苹果)

{

int i,j;//初始化围墙

int wall[N+2][N+2]={{0}};

for(i=1;i=N;i++)

{

for(j=1;j=N;j++)

wall[i][j]=1;

}

color(11);

for(i=0;iN+2;i++)

{

for(j=0;jN+2;j++)

{

if(wall[i][j])

cout"■";

else cout"□" ;

}

coutendl;

}

gotoxy(N+3,1);//显示信息

color(20);

cout"按 W S A D 移动方向"endl;

gotoxy(N+3,2);

color(20);

cout"按任意键暂停"endl;

gotoxy(N+3,3);

color(20);

cout"得分:"endl;

apple[0]=rand()%N+1;//苹果

apple[1]=rand()%N+1;

gotoxy(apple[0],apple[1]);

color(12);

cout"●"endl;

}

int main()

{

int i,j;

int** snake=NULL;

int apple[2];

int score=0;

int tail[2];

int len=3;

char ch='p';

srand((unsigned)time(NULL));

init(apple);

snake=(int**)realloc(snake,sizeof(int*)*len);

for(i=0;ilen;i++)

snake[i]=(int*)malloc(sizeof(int)*2);

for(i=0;ilen;i++)

{

snake[i][0]=N/2;

snake[i][1]=N/2+i;

gotoxy(snake[i][0],snake[i][1]);

color(14);

cout"★"endl;

}

while(1)//进入消息循环

{

tail[0]=snake[len-1][0];

tail[1]=snake[len-1][1];

gotoxy(tail[0],tail[1]);

color(11);

cout"■"endl;

for(i=len-1;i0;i--)

{

snake[i][0]=snake[i-1][0];

snake[i][1]=snake[i-1][1];

gotoxy(snake[i][0],snake[i][1]);

color(14);

cout"★"endl;

}

if(kbhit())

{

gotoxy(0,N+2);

ch=getche();

}

switch(ch)

{

case 'w':snake[0][1]--;break;

case 's':snake[0][1]++;break;

case 'a':snake[0][0]--;break;

case 'd':snake[0][0]++;break;

default: break;

}

gotoxy(snake[0][0],snake[0][1]);

color(14);

cout"★"endl;

Sleep(abs(200-0.5*score));

if(snake[0][0]==apple[0]snake[0][1]==apple[1])//吃掉苹果后蛇分数加1,蛇长加1

{

score++;

len++;

snake=(int**)realloc(snake,sizeof(int*)*len);

snake[len-1]=(int*)malloc(sizeof(int)*2);

apple[0]=rand()%N+1;

apple[1]=rand()%N+1;

gotoxy(apple[0],apple[1]);

color(12);

cout"●"endl;

gotoxy(N+5,3);

color(20);

coutscoreendl;

}

if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到围墙后失败

{

gotoxy(N/2,N/2);

color(30);

cout"失败!!!"endl;

for(i=0;ilen;i++)

free(snake[i]);

Sleep(INFINITE);

exit(0);

}

}

return 0;

}

c语言游戏编程,下落的小鸟 求代码

下落的小鸟

#includestdio.h

#includestdlib.h

#includeconio.h

#includetime.h

#includeWindows.h

int Grade = 1, Score = 0, Max_blank = 9, Distance = 18;

struct Birds{int x; int y;};  //定义一种Birds数据类型(含3个成员)

Birds *Bird = (Birds*)malloc(sizeof(Birds));  //定义Birds类型 指针变量Bird并赋初值

struct Bg{int x, y; int l_blank; Bg *pri; Bg *next;};  //定义一种Bg数据类型(含5个成员)

Bg *Bg1 = (Bg*)malloc(sizeof(Bg));  //定义Bg类型 指针变量Bg1并赋初值

void Position(int x, int y)  //光标定位函数(用于指定位置输出)

{COORD pos = { x - 1, y - 1 };

HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorPosition(Out, pos);

}

void Csh( )  //初始化界面

{

printf("══════════════════════════════════════\n");

printf(" ■■ ■■ C语言版 Flappy Bird \n");

printf(" ■■ ■■\n");

printf(" ■■ ■■\n");

printf(" ■■ ■■ 瞎搞人:yyposs原创\n");

printf(" ■■ ■■ 瞎搞日期:2014.2\n");

printf(" ■■ ■■\n");

printf(" ■■ ■■ 改编:鸣蝉百2021.7\n");

printf(" ■■ ■■ 操作:按向上方向键让小鸟起飞\n");

printf(" ■■\n");

printf(" ■■\n");

printf(" ■■ ■■\n");

printf(" ■■ ■■\n");

printf(" ■■ ■■\n");

printf(" ■■ ■■\n");

printf(" ■■ ■■ DEVc++运行通过\n");

printf("══════════════════════════════════════\n");

printf("  按键继续…");

getch( );

system("cls");

}

void PrFK( )  //输出方框(游戏范围区)

{int i;

Position(1, 1); printf("╔");  Position(79, 1); printf("╗");

Position(1, 24); printf("╚");  Position(79, 24); printf("╝");

for (i = 3; i = 78; i += 2){Position(i, 1); printf("═"); Position(i, 24); printf("═");}

for(i=2;i=23;i++)

{ Position(1,i); printf("║");if(i11)printf("0%d",i-1);else printf("%d",i-1);

Position(79,i); printf("║");

}

Position(4, 25); printf("小鸟即将出现,请准备按键起飞… ");

getch( );

Position(4, 25); printf("                                  ");

}

void CreatBg( )  //创建障碍物坐标(便于打印输出)

{Bg *Bg2 = (Bg*)malloc(sizeof(Bg));

Bg1-x = 90; Bg1-y = 8;  //确定障碍物的一对基本坐标(此时值是在游戏框之外)

Bg2-x = Bg1-x + Distance; Bg2-y = 9;  //下一障碍物的基本坐标x、y

Bg1-l_blank = Max_blank - Grade;  //障碍物上下两部分之间的空白距离l_blank

Bg2-l_blank = Max_blank - Grade;

Bg1-next = Bg2; Bg1-pri = Bg2;

Bg2-next = Bg1; Bg2-pri = Bg1;

}

void InsertBg(Bg *p)  //随机改变障碍物的y坐标,让空白通道有上下变化

{int temp;

Bg *Bgs = (Bg*)malloc(sizeof(Bg));

Bgs-x = p-pri-x + Distance;

Bgs-l_blank = Max_blank - Grade;

srand((int)time(0));  //启动随机数发生器

temp = rand( );  //产生一个随机数并赋值给temp

if (temp % 2 == 0)

{if ((temp % 4 + p-pri-y + Max_blank - Grade)21)

Bgs-y = p-pri-y + temp % 4;

else Bgs-y = p-pri-y;

}

else

{if ((p-pri-y - temp % 4)2)Bgs-y = p-pri-y - temp % 4;

else Bgs-y = p-pri-y;

}

Bgs-pri = p-pri; Bgs-next = p;

p-pri-next = Bgs; p-pri = Bgs;

}

void CreatBird( )  //建立小鸟的坐标(初始打印输出小鸟的位置)

{Bird-x = 41; Bird-y = 10;}

int CheckYN(Bg *q)  //判断游戏结束与否(值为0是要结束,为1没有要结束)

{Bg *p = q; int i = 0;

while (++i = 5)

{if (Bird-y23)return 0;

if (Bird-x == p-xBird-y = p-y)return 0;

if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y)return 0;

if (Bird-x == p-xBird-yp-y + p-l_blank)return 0;

if ((Bird-x == p-x || Bird-x == p-x + 1 || Bird-x == p-x + 2) Bird-y == p-y + p-l_blank)

return 0;

p = p-next;

}

return 1;

}

void Check_Bg(Bg *q)  //核查开头的障碍物坐标是否在游戏区内

{Bg *p = q; int i = 0, temp;

while (++i = 5)

{if (p-x-4)p = p-next;

else

{srand((int)time(0));  temp = rand();

if (temp % 2 == 0)

{if ((temp % 4 + p-y + Max_blank - Grade)21)p-y = p-y + temp % 4;

else p-y = p-y; p-x = p-pri-x + Distance;

p-l_blank = Max_blank - Grade;

}

else

{if ((p-y - temp % 4)2)p-y = p-y - temp % 4;

else p-y = p-y; p-x = p-pri-x + Distance;

p-l_blank = Max_blank - Grade;

}

}

}

}

void Prt_Bg(Bg *q)  //打印输出障碍物(依据其x、y坐标进行相应输出)

{Bg *p = q; int i = 0, k, j;

while (++i = 5)

{if (p-x0 p-x = 78)

{for (k = 2; kp-y; k++){Position(p-x + 1, k); printf("■"); printf("■"); printf(" ");}

Position(p-x, p-y);

printf("■"); printf("■"); printf("■"); printf(" ");

Position(p-x, p-y + p-l_blank);

printf("■"); printf("■"); printf("■"); printf(" ");

k = k + p-l_blank + 1;

for (k; k = 23; k++){Position(p-x + 1, k); printf("■"); printf("■"); printf(" ");}

}

p = p-next;

if (p-x == 0)

{for (j = 2; jp-y; j++){Position(p-x + 1, j); printf(" "); printf(" ");}

Position(p-x + 1, p-y);

printf(" "); printf(" "); printf(" ");

Position(p-x + 1, p-y + Max_blank - Grade);

printf(" "); printf(" "); printf(" ");

j = j + Max_blank - Grade + 1;

for (j; j = 22; j++){Position(p-x + 1, j); printf(" "); printf(" ");}

}

}

}

void PrtBird( )  //打印输出小鸟

{Position(Bird-x, Bird-y - 1); printf(" ");

Position(Bird-x, Bird-y); printf("Ю");

Position(38, 2); printf("Score:%d", Score);

}

void Loop_Bg(Bg *q)  //障碍物x坐标左移,并记录成绩

{Bg *p = q; int i = 0;

while (++i = 5)

{p-x = p-x - 1; p = p-next;

if (Bird-x == p-x)

{Score += 1;

if (Score % 4 == 0 Grade4)Grade++;

}

}

}

int main( )

{int i = 0; int t;

while (1)

{

Csh( );PrFK( );CreatBg( );

InsertBg(Bg1);InsertBg(Bg1);InsertBg(Bg1);

CreatBird( );

while (1)

{if (!CheckYN(Bg1))break;

Check_Bg(Bg1);Prt_Bg(Bg1);

PrtBird( );Loop_Bg(Bg1);

Bird-y = Bird-y + 1;

if (GetAsyncKeyState(VK_UP))  //按下了向上方向键

{Position(Bird-x, Bird-y - 1);printf(" ");

Bird-y = Bird-y - 4;

}

Sleep(200);  //程序延时200毫秒(数值大小决定游戏速度快慢)

i = 0;

}

Position(6, 25);

printf("游戏结束!  请输入:0.退出  1.重玩");

scanf("%d",t);

if (t==0)break;

system("cls"); Score = 0;

}

return 0;

}

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忿咬同尘 忿咬同尘2022-07-05 06:13:18 | 回复 s-l_blank = Max_blank - Grade;srand((int)time(0));  //启动随机数发生器temp = rand( );  //产生一个随机数并赋值给tempif