×

制作游戏的代码

制作游戏的代码(如何编写游戏代码)

hacker hacker 发表于2022-07-08 05:28:27 浏览14 评论3

3人参与发表评论

本文目录一览:

vb小游戏源代码

Rem 窗体创建三个单选框按钮,Option1、Option2、Option3。

小游戏是一个较模糊的概念,它是相对于体积庞大的单机游戏及网络游戏而言的,泛指所有体积较小、玩法简单的游戏,通常这类游戏以休闲益智类为主,有单机版有网页版,在网页上嵌入的多为FLASH格式。

当下小游戏主要是指在线玩的flash版本游戏,统称小游戏,其实小游戏还包含单机游戏,小型游戏机等。一般游戏大小小于10m的游戏都统称为小游戏,一些街机类小游戏。因其游戏安装简便,耐玩性强,无依赖性而广受白领及小朋友的喜爱。

小游戏”这个词的型含义其实很简单,它不是一些大的游戏,不必花费更多的时间和精力。

小游戏是原始的游戏娱乐方式,小游戏本身是为了叫人们在工作,学习后的一种娱乐、休闲的一种方式,不是为了叫玩家为之花费金钱、花费精力,更不是叫玩家为他痴迷。

小游戏也可以理解为“Flash游戏”,是以SWF为后缀的游戏的总称.这些游戏是通过Flash软件和 Flash 编程语言 Flash ActionScript 制作而成。

由于Flash是矢量软件,所以小游戏放大后几乎不影响画面效果。Flash小游戏是一种新兴起的游戏形式,以游戏简单,操作方便,绿色,无需安装,文件体积小等优点渐渐被广大网友喜爱。

游戏代码怎么做?

方法/步骤:

1.

基础语言阶段:常用的编程语言有,C,C++,JAVA,其中最广泛被使用的就是C++,...

2.

数据结构:在掌握C++之后,需要进行数据结构的学习,形象的讲,就是那么一大堆数据,如何...

3.

“库”的学习及应用:最常用的有MFC(微软公司类库),GUI(图形界面库),当然“库”的知...

4.

游戏程序对于硬件的操纵。比如,内存,CPU,显卡,这将会涉及到一些数学知识,比如立体几何...

5.

6、对于游戏引擎的熟悉及使用。游戏引擎一般包括渲染器,内存管理器,组织管理几部分...

用C++编写的小游戏源代码

五子棋的代码:

#includeiostream

#includestdio.h

#includestdlib.h

#include time.h

using namespace std;

const int N=15;                 //15*15的棋盘

const char ChessBoardflag = ' ';          //棋盘标志

const char flag1='o';              //玩家1或电脑的棋子标志

const char flag2='X';              //玩家2的棋子标志

typedef struct Coordinate          //坐标类

int x;                         //代表行

int y;                         //代表列

}Coordinate;

class GoBang                    //五子棋类

{

public:

GoBang()                //初始化

{

InitChessBoard();

}

void Play()               //下棋

{

Coordinate Pos1;      // 玩家1或电脑

Coordinate Pos2;      //玩家2

int n = 0;

while (1)

{

int mode = ChoiceMode();

while (1)

{

if (mode == 1)       //电脑vs玩家

{

ComputerChess(Pos1,flag1);     // 电脑下棋

if (GetVictory(Pos1, 0, flag1) == 1)     //0表示电脑,真表示获胜

break;

PlayChess(Pos2, 2, flag2);     //玩家2下棋

if (GetVictory(Pos2, 2, flag2))     //2表示玩家2

break;

}

else            //玩家1vs玩家2

{

PlayChess(Pos1, 1, flag1);     // 玩家1下棋

if (GetVictory(Pos1, 1, flag1))      //1表示玩家1

break;

PlayChess(Pos2, 2, flag2);     //玩家2下棋

if (GetVictory(Pos2, 2, flag2))  //2表示玩家2

break;

}

}

cout "***再来一局***" endl;

cout "y or n :";

char c = 'y';

cin c;

if (c == 'n')

break;

}     

}

protected:

int ChoiceMode()           //选择模式

{

int i = 0;

system("cls");        //系统调用,清屏

InitChessBoard();       //重新初始化棋盘

cout "***0、退出  1、电脑vs玩家  2、玩家vs玩家***" endl;

while (1)

{

cout "请选择:";

cin i;

if (i == 0)         //选择0退出

exit(1);

if (i == 1 || i == 2)

return i;

cout "输入不合法" endl;

}

}

void InitChessBoard()      //初始化棋盘

{

for (int i = 0; i N + 1; ++i)   

{

for (int j = 0; j N + 1; ++j)

{

_ChessBoard[i][j] = ChessBoardflag;

}

}

}

void PrintChessBoard()    //打印棋盘,这个函数可以自己调整

{

system("cls");                //系统调用,清空屏幕

for (int i = 0; i N+1; ++i)

{

for (int j = 0; j N+1; ++j)

{

if (i == 0)                               //打印列数字

{

if (j!=0)

printf("%d  ", j);

else

printf("   ");

}

else if (j == 0)                //打印行数字

printf("%2d ", i);

else

{

if (i N+1)

{

printf("%c |",_ChessBoard[i][j]);

}

}

}

cout endl;

cout "   ";

for (int m = 0; m N; m++)

{

printf("--|");

}

cout endl;

}

}

void PlayChess(Coordinate pos, int player, int flag)       //玩家下棋

{

PrintChessBoard();         //打印棋盘

while (1)

{

printf("玩家%d输入坐标:", player);

cin pos.x pos.y;

if (JudgeValue(pos) == 1)          //坐标合法

break;

cout "坐标不合法,重新输入" endl;

}

_ChessBoard[pos.x][pos.y] = flag;

}

void ComputerChess(Coordinate pos, char flag)       //电脑下棋

{

PrintChessBoard();         //打印棋盘

int x = 0;

int y = 0;

while (1)

{

x = (rand() % N) + 1;      //产生1~N的随机数

srand((unsigned int) time(NULL));

y = (rand() % N) + 1;     //产生1~N的随机数

srand((unsigned int) time(NULL));

if (_ChessBoard[x][y] == ChessBoardflag)      //如果这个位置是空的,也就是没有棋子

break;

}

pos.x = x;

pos.y = y;

_ChessBoard[pos.x][pos.y] = flag;

}

int JudgeValue(const Coordinate pos)       //判断输入坐标是不是合法

{

if (pos.x 0 pos.x = Npos.y 0 pos.y = N)

{

if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)

{

return 1;    //合法

}

}

return 0;        //非法

}

int JudgeVictory(Coordinate pos, char flag)           //判断有没有人胜负(底层判断)

{

int begin = 0;

int end = 0;

int begin1 = 0;

int end1 = 0;

//判断行是否满足条件

(pos.y - 4) 0 ? begin = (pos.y - 4) : begin = 1;

(pos.y + 4) N ? end = N : end = (pos.y + 4);

for (int i = pos.x, j = begin; j + 4 = end; j++)

{

if (_ChessBoard[i][j] == flag_ChessBoard[i][j + 1] == flag

_ChessBoard[i][j + 2] == flag_ChessBoard[i][j + 3] == flag

_ChessBoard[i][j + 4] == flag)

return 1;

}

//判断列是否满足条件

(pos.x - 4) 0 ? begin = (pos.x - 4) : begin = 1;

(pos.x + 4) N ? end = N : end = (pos.x + 4);

for (int j = pos.y, i = begin; i + 4 = end; i++)

{

if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j] == flag

_ChessBoard[i + 2][j] == flag_ChessBoard[i + 3][j] == flag

_ChessBoard[i + 4][j] == flag)

return 1;

}

int len = 0;

//判断主对角线是否满足条件

pos.x pos.y ? len = pos.y - 1 : len = pos.x - 1;

if (len 4)

len = 4;

begin = pos.x - len;       //横坐标的起始位置

begin1 = pos.y - len;      //纵坐标的起始位置

pos.x pos.y ? len = (N - pos.x) : len = (N - pos.y);

if (len4)

len = 4;

end = pos.x + len;       //横坐标的结束位置

end1 = pos.y + len;      //纵坐标的结束位置

for (int i = begin, j = begin1; (i + 4 = end) (j + 4 = end1); ++i, ++j)

{

if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j + 1] == flag

_ChessBoard[i + 2][j + 2] == flag_ChessBoard[i + 3][j + 3] == flag

_ChessBoard[i + 4][j + 4] == flag)

return 1;

}

//判断副对角线是否满足条件

(pos.x - 1) (N - pos.y) ? len = (N - pos.y) : len = pos.x - 1;

if (len 4)

len = 4;

begin = pos.x - len;       //横坐标的起始位置

begin1 = pos.y + len;      //纵坐标的起始位置

(N - pos.x) (pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x);

if (len4)

len = 4;

end = pos.x + len;       //横坐标的结束位置

end1 = pos.y - len;      //纵坐标的结束位置

for (int i = begin, j = begin1; (i + 4 = end) (j - 4 = end1); ++i, --j)

{

if (_ChessBoard[i][j] == flag_ChessBoard[i + 1][j - 1] == flag

_ChessBoard[i + 2][j - 2] == flag_ChessBoard[i + 3][j - 3] == flag

_ChessBoard[i + 4][j - 4] == flag)

return 1;

}

for (int i = 1; i N + 1; ++i)           //棋盘有没有下满

{

for (int j =1; j N + 1; ++j)

{

if (_ChessBoard[i][j] == ChessBoardflag)

return 0;                      //0表示棋盘没满

}

}

return -1;      //和棋

}

bool GetVictory(Coordinate pos, int player, int flag)   //对JudgeVictory的一层封装,得到具体那个玩家获胜

{

int n = JudgeVictory(pos, flag);   //判断有没有人获胜

if (n != 0)                    //有人获胜,0表示没有人获胜

{

PrintChessBoard();

if (n == 1)                //有玩家赢棋

{

if (player == 0)     //0表示电脑获胜,1表示玩家1,2表示玩家2

printf("***电脑获胜***\n");

else

printf("***恭喜玩家%d获胜***\n", player);

}

else

printf("***双方和棋***\n");

return true;      //已经有人获胜

}

return false;   //没有人获胜

}

private:

char _ChessBoard[N+1][N+1];   

};

扩展资料:

设计思路

1、进行问题分析与设计,计划实现的功能为,开局选择人机或双人对战,确定之后比赛开始。

2、比赛结束后初始化棋盘,询问是否继续比赛或退出,后续可加入复盘、悔棋等功能。

3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的AI对象,即涉及到三个对象。

c语言小游戏代码

最基础的贪吃蛇的代码

#includestdio.h

#includewindows.h//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。

#includeconio.h //用户通过按键盘产生的对应操作 (控制台)

#includestdlib.h

#includetime.h //日期和时间头文件

#define LEN 30

#define WID 25

int Snake[LEN][WID] = {0}; //数组的元素代表蛇的各个部位

char Sna_Hea_Dir = 'a';//记录蛇头的移动方向

int Sna_Hea_X, Sna_Hea_Y;//记录蛇头的位置

int Snake_Len = 3;//记录蛇的长度

clock_t Now_Time;//记录当前时间,以便自动移动

int Wait_Time ;//记录自动移动的时间间隔

int Eat_Apple = 1;//吃到苹果表示为1

int Level ;

int All_Score = -1;

int Apple_Num = -1;

HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //获取标准输出的句柄 windows.h

//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便操控,

void gotoxy(int x, int y)//设置光标位置

{

COORD pos = {x,y}; //定义一个字符在控制台屏幕上的坐标POS

SetConsoleCursorPosition(hConsole, pos); //定位光标位置的函数windows.h

}

void Hide_Cursor()//隐藏光标 固定函数

{

CONSOLE_CURSOR_INFO cursor_info = {1, 0};

SetConsoleCursorInfo(hConsole, cursor_info);

}

void SetColor(int color)//设置颜色

{

SetConsoleTextAttribute(hConsole, color);

//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色);

}

void Print_Snake()//打印蛇头和蛇的脖子和蛇尾

{

int iy, ix, color;

for(iy = 0; iy WID; ++iy)

for(ix = 0; ix LEN; ++ix)

{

if(Snake[ix][iy] == 1)//蛇头

{

SetColor(0xf); //oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数

gotoxy(ix*2, iy);

printf("※");

}

if(Snake[ix][iy] == 2)//蛇的脖子

{

color = rand()%15 + 1; //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。

//头文件:stdlib.h

if(color == 14)

color -= rand() % 13 + 1; //变色

SetColor(color);

gotoxy(ix*2, iy);

printf("■");

}

if(Snake[ix][iy] == Snake_Len)

{

gotoxy(ix*2, iy);

SetColor(0xe);

printf("≈");

}

}

}

void Clear_Snake()//擦除贪吃蛇

{

int iy, ix;

for(iy = 0; iy WID; ++iy)

for(ix = 0; ix LEN; ++ix)

{

gotoxy(ix*2, iy);

if(Snake[ix][iy] == Snake_Len)

printf(" ");

}

}

void Rand_Apple()//随机产生苹果

{

int ix, iy;

do

{

ix = rand() % LEN;

iy = rand() % WID;

}while(Snake[ix][iy]);

Snake[ix][iy] = -1;

gotoxy(ix*2, iy);

printf("⊙");

Eat_Apple = 0;

}

void Game_Over()//蛇死掉了

{

gotoxy(30, 10);

printf("Game Over");

Sleep(3000);

system("pause nul");

exit(0);

}

void Move_Snake()//让蛇动起来

{

int ix, iy;

for(ix = 0; ix LEN; ++ix)//先标记蛇头

for(iy = 0; iy WID; ++iy)

if(Snake[ix][iy] == 1)

{

switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头

{

case 'w':

if(iy == 0)

Game_Over();

else

Sna_Hea_Y = iy - 1;

Sna_Hea_X = ix;

break;

case 's':

if(iy == (WID -1))

Game_Over();

else

Sna_Hea_Y = iy + 1;

Sna_Hea_X = ix;

break;

case 'a':

if(ix == 0)

Game_Over();

else

Sna_Hea_X = ix - 1;

Sna_Hea_Y = iy;

break;

case 'd':

if(ix == (LEN - 1))

Game_Over();

else

Sna_Hea_X = ix + 1;

Sna_Hea_Y = iy;

break;

default:

break;

}

}

if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1Snake[Sna_Hea_X][Sna_Hea_Y]!=0Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)

Game_Over();

if(Snake[Sna_Hea_X][Sna_Hea_Y] 0)//吃到苹果

{

++Snake_Len;

Eat_Apple = 1;

}

for(ix = 0; ix LEN; ++ix)//处理蛇尾

for(iy = 0; iy WID; ++iy)

{

if(Snake[ix][iy] 0)

{

if(Snake[ix][iy] != Snake_Len)

Snake[ix][iy] += 1;

else

Snake[ix][iy] = 0;

}

}

Snake[Sna_Hea_X][Sna_Hea_Y] = 1;//处理蛇头

}

void Get_Input()//控制蛇的移动方向

{

if(kbhit())

{

switch(getch())

{

case 87:

Sna_Hea_Dir = 'w';

break;

case 83:

Sna_Hea_Dir = 's';

break;

case 65:

Sna_Hea_Dir = 'a';

break;

case 68:

Sna_Hea_Dir = 'd';

break;

default:

break;

}

}

if(clock() - Now_Time = Wait_Time)//蛇到时间自动行走

{

Clear_Snake();

Move_Snake();

Print_Snake();

Now_Time = clock();

}

}

void Init()//初始化

{

system("title 贪吃毛毛蛇");

system("mode con: cols=80 lines=25");

Hide_Cursor();

gotoxy(61, 4);

printf("You Score:");

gotoxy(61, 6);

printf("You Level:");

gotoxy(61, 8);

printf("The Lenght:");

gotoxy(61, 10);

printf("The Speed:");

gotoxy(61, 12);

printf("Apple Num:");

int i;

for(i = 0; i Snake_Len; ++i)//生成蛇

Snake[10+i][15] = i+1;

int iy, ix;//打印蛇

for(iy = 0; iy WID; ++iy)

for(ix = 0; ix LEN; ++ix)

{

if(Snake[ix][iy])

{

SetColor(Snake[ix][iy]);

gotoxy(ix*2, iy);

printf("■");

}

}

}

void Pri_News()//打印信息

{

SetColor(0xe);

gotoxy(73,4);

All_Score += Level;

printf("%3d", All_Score);

gotoxy(73, 6);

printf("%3d", Level);

gotoxy(73, 8);

printf("%3d",Snake_Len);

gotoxy(73, 10);

printf("0.%3ds", Wait_Time/10);

gotoxy(73, 12);

printf("%d", Apple_Num);

}

void Lev_Sys()//等级系统

{

if(((Apple_Num-1) / 10) == Level)

{

++Level;

if(Wait_Time 50)

Wait_Time -= 50;

else

if(Wait_Time 10)

Wait_Time -= 10;

else

Wait_Time -= 1;

}

}

int main(void)

{

Init();

srand((unsigned)time(NULL));//设置随机数的种子

Now_Time = clock();

int speed1=1000,speed2,a;

printf("\n");

printf("请输入你想要的速度\n");

scanf("%d",speed2);

Level=1;

Wait_Time=speed1-speed2;

printf("请输入你想要的苹果数\n");

scanf("%d",a);

while(a--)

Rand_Apple();

while(1)

{

if(Eat_Apple)

{

++Apple_Num;

Rand_Apple();

Lev_Sys();

Pri_News();

}

Get_Input();

Sleep(10);

}

return 0;

}

制作游戏代码

Dim game(3,2),i,j,result,num '定义二维数组 二维长度3, 一维长度2

Dim fso ,ws,f ,logFileWrite,logFileRead, fileStr,flag,flagFailNum, flagIndex ' 定义日志文件

set ws = CreateObject("wscript.shell")

Set fso = CreateObject("scripting.filesystemobject")

If fso.fileexists("C:\Users\18190\Desktop\vbs\测试\game_log.txt") Then

Else

Set f = fso.createtextfile("C:\Users\18190\Desktop\vbs\测试\game_log.txt",true)

'If fso.fileexists("C:\Users\18190\Desktop\vbs\测试\game_log.txt") Then

' Set logFileWrite = fso.OpenTextFile("C:\Users\18190\Desktop\vbs\测试\game_log.txt",8,true)

' logFileWrite.writeLine "数字猜猜猜小游戏-游戏日志"

' end if

End If

For i=0 To 2 ' 关卡赋值

For j=4 To 5

game(i,j-4)= i*3+j

Next

Next

'For i=0 To 2

' For j=0 To 1

'MsgBox "game("i","j"): " game(i,j)

'Next

'Next

' 选择操作

Dim cnum, failNum, sucFlag,t

failNum =0

sucFlag =0

Do While 1=1

If sucFlag=1 Then

Exit Do

End if

If failNum =3 Then

MsgBox "您有连续三次操作失误,系统将直接退出..."

Exit do

end if

cnum = InputBox( "欢迎来到 数字猜猜猜小游戏 请选择操作:"chr(10)" 1.注册 2.登录 3.退出","数字猜猜猜小游戏")

If cnum ="" Then

cnum = "-1"

End if

Select Case cnum

Case 1

' 账户注册

Dim juname, upwd,regStr

regStr = ""

do while regStr = ""

uname = InputBox("请输入注册账号: ","数字猜猜猜小游戏-注册")

upwd = InputBox("请输入注册密码: ","数字猜猜猜小游戏-注册")

If uname "" Then

If upwd "" Then

regStr = uname"#"upwd

Else

regStr =""

MsgBox "您输入的注册账号密码有误,请重新输入"

End If

Else

regStr =""

MsgBox "您输入的注册账号密码有误,请重新输入"

End If

If regStr "" Then

If fso.fileexists("C:\Users\18190\Desktop\vbs\测试\game_user.txt") Then

Set logFileWrite = fso.OpenTextFile("C:\Users\18190\Desktop\vbs\测试\game_user.txt",8,true)

t= Year(now)"-"month(now)"-"day(now)" " Hour(now)":"minute(now)":"second(now)

'logFileWrite.WriteBlankLines 1

logFileWrite.writeLine regStr " "t

logFileWrite.close

MsgBox "注册成功!"

exit do

else

Set f = fso.createtextfile("C:\Users\18190\Desktop\vbs\测试\game_user.txt",true)

If fso.fileexists("C:\Users\18190\Desktop\vbs\测试\game_user.txt") Then

Set logFileWrite = fso.OpenTextFile("C:\Users\18190\Desktop\vbs\测试\game_user.txt",8,true)

logFileWrite.writeLine "数字猜猜猜小游戏-用户数据"

logFileWrite.writeLine regStr

logFileWrite.close

MsgBox "注册成功!"

exit do

end if

End If

end if

loop

'wscript.sleep 1000

case 2

VB制作小游戏源代码

猜数字

建一个文本文档,输入以下代码,后缀改为.frm用vb打开就可以了

以下是程序源码:

VERSION 5.00

Begin VB.Form Form1

BorderStyle = 3 'Fixed Dialog

Caption = "猜数游戏"

ClientHeight = 3900

ClientLeft = 45

ClientTop = 435

ClientWidth = 4680

LinkTopic = "Form1"

MaxButton = 0 'False

MinButton = 0 'False

ScaleHeight = 3900

ScaleWidth = 4680

ShowInTaskbar = 0 'False

StartUpPosition = 3 '窗口缺省

Begin VB.CommandButton Command2

Caption = "重新开始"

Height = 615

Left = 2640

TabIndex = 2

Top = 2760

Width = 1095

End

Begin VB.CommandButton Command1

Caption = "确定"

Height = 615

Left = 840

TabIndex = 1

Top = 2760

Width = 1095

End

Begin VB.TextBox Text1

Height = 375

Left = 1200

TabIndex = 0

Top = 2040

Width = 2055

End

Begin VB.Label Label9

Caption = "戏"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H000080FF

Height = 615

Left = 3720

TabIndex = 11

Top = 240

Width = 615

End

Begin VB.Label Label8

Caption = "游"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H00808080

Height = 615

Left = 3240

TabIndex = 10

Top = 240

Width = 615

End

Begin VB.Label Label7

Caption = "数"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H0000FFFF

Height = 495

Left = 2760

TabIndex = 9

Top = 240

Width = 615

End

Begin VB.Label Label6

Caption = "猜"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H00FF00FF

Height = 495

Left = 2280

TabIndex = 8

Top = 240

Width = 735

End

Begin VB.Label Label5

Caption = "入"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H00FF0000

Height = 615

Left = 1800

TabIndex = 7

Top = 240

Width = 855

End

Begin VB.Label Label4

Caption = "进"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H0000FF00

Height = 735

Left = 1320

TabIndex = 6

Top = 240

Width = 735

End

Begin VB.Label Label3

Caption = "迎"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H00FFFF00

Height = 735

Left = 840

TabIndex = 5

Top = 240

Width = 735

End

Begin VB.Label Label2

Caption = "欢"

BeginProperty Font

Name = "宋体"

Size = 24

Charset = 134

Weight = 400

Underline = 0 'False

Italic = 0 'False

Strikethrough = 0 'False

EndProperty

ForeColor = H000000FF

Height = 615

Left = 360

TabIndex = 4

Top = 240

Width = 495

End

Begin VB.Label Label1

Caption = "我这儿有1~10的整数,你猜猜看他是多少......"

Height = 375

Left = 480

TabIndex = 3

Top = 1320

Width = 3855

End

End

Attribute VB_Name = "Form1"

Attribute VB_GlobalNameSpace = False

Attribute VB_Creatable = False

Attribute VB_PredeclaredId = True

Attribute VB_Exposed = False

Dim x As Integer, y As Integer, z As Integer

Dim cishu As Integer

Private Sub Command1_Click()

If cishu = 3 Then MsgBox "已经猜3次了,这个数是" x: Exit Sub

y = Val(Text1.Text)

If Text1.Text = "" Or Not IsNumeric(Text1.Text) Then

MsgBox "输入有误!请重新输入数字", 48

Text1.Text = ""

Text1.SetFocus

Exit Sub

End If

cishu = cishu + 1

Select Case x - y

Case Is 0

z = MsgBox("你猜数大了,请重猜。注意:你只有三次机会", 48 + 1)

Text1.Text = ""

Text1.SetFocus

Case Is 0

z = MsgBox("你猜数小了,请重猜。注意:你只有三次机会", 48 + 1)

Text1.Text = ""

Text1.SetFocus

Case Else

z = MsgBox("恭喜你猜中了!", 1)

End Select

End Sub

Private Sub Command2_Click()

cishu = 0

Randomize Timer

x = Int((Rnd * 10) + 1)

End Sub

Private Sub Form_Load()

cishu = 0

Randomize Timer

x = Int((Rnd * 10) + 1)

End Sub

代码结束

卓7358/

欢迎来我空间

群贤毕至

访客
鸢旧辞别 鸢旧辞别2022-07-08 13:15:50 | 回复 == flag)return 1;}//判断列是否满足条件(pos.x - 4) 0 ? begin = (pos.x - 4) : begin = 1;(pos.x + 4) N ? end = N : end = (pos.x
双笙眼趣 双笙眼趣2022-07-08 12:13:50 | 回复 宋体" Size = 24 Charset = 134 Weight = 400 Underl
边侣栖迟 边侣栖迟2022-07-08 15:13:35 | 回复 ait_Time=speed1-speed2; printf("请输入你想要的苹果数\n"); scanf("%d",a); while(a--) Ra